Hell I am Robin, I'm currently pursuing a Game Design Bachelor at ETPA Toulouse, where I have had the opportunity to work on several projects that have allowed me to develop my skills in 3D modeling, compositing, materials and shaders. I have also been able to gain a solid understanding of industry-standard software such as Unity (Shader & VFX graph) and Unreal Engine (Niagara Particle System), and also a whole workflow process from scratch to optimization.